The Gist of it Who is this game for? Who is this game NOT for? It's OSR, but... What the GM says, goes A Note About the Shorthand

Characters and All That Jazz Races Roll Your Stats The Stats Classes Hit Die Armor Class Starting Money and Equipment Skills Languages Convictions Getting Experience Points Leveling Up Multiclassing

Turns Movement Saving Throws Saving Throw Effort Item Saving Throws Checks Critical Failures and Successes Debilities Money Armor and Shields Swimming in Armor Melee Weapons Ranged Weapons Poison Hirelings Pets Morale Healing

Initiative Attacking Attacking From Behind If I Shoot My Ranged Weapon Into a Scuffle Involving a Fellow Player Character and an Opponent, Do I Run the Risk of Hurting the Player Character? Combat Maneuvers Sundering One's Own Shield Damage Being Attacked Reaching 0 HP Black Gates and Last Breath We'll All Be Laughing With You When You Die

Magic Schools of Magic Cantrips Storing Spells Casting a Spell from Memory Casting a Spell from a Written Source Mishaps & Dooms When those Without the Gift Attempt to Cast Magic Identifying Magic Items Magic Robes

Races Prior Occupations Equipment Classes


Beeks' Cherry-Picked Role Playing Game

The Big List of Equipment

A basic (possibly incomplete) list of equipment you might encounter in the world. Note that you may use this list if you want, but feel free to restat it or throw it out altogether and use whatever type of equipment fits your setting.

Don't forget, characters start the game with a blanket, a waterskin filled with water, 3x rations, flint and tinder, one random item on the list, plus anything their specific class may need.


Weapon Price Type Item Slot(s)
Axe, Hatchet 4 gp Light 1
Axe, Battle 6 gp Medium 1
Axe, Great 35 gp Heavy 2
Bow, Short 15 gp -- 1
Bow, Long 30 gp -- 2
Crossbow 50 gp -- 2
Cudgel 3 gp Light 1
Dagger 5 gp Light 1
Halberd 25 gp Heavy 2
Mace 14 gp Medium 1
Maul 6 gp Light 1
Quarterstaff 3 gp Medium 1